![]() The sound, while certainly strident, feels distinctly like a late 1970s arcade game. The ghost count is reduced to three, two of whom have a tendency to travel on top of each other. The Arcadia 2001 was not a particularly well suited console for false Galaxian, and Pac-Man also takes a beating here. Unlike Space Attack, he did not leave a date to help narrow the potential release window of the game however, I am comfortable with a “best guess” of around the same time frame as Space Attack, or Q3 1982. He not only managed this, but left another dedication in the game’s source code with makes attribution possible. It appears that Emerson HQ not only assigned Andrew Choi the task of creating Space Attack (illegitimate Galaxian, not to be confused with that Space Attack), but also with delivering their own Pac-Man clone. As it happens, there are three such ports of low birth that I would like to touch upon before we enter the maelstrom of the Famicom and NES versions of Pac-Man.Īs best as I can tell (the date was good enough for our own Wiki), the first of these is Crazy Gobbler for the Emerson Arcadia 2001. In the Galaxian entry to this ongoing odyssey of chronicling Namco, I mentioned that there would be some additional airtime given over to covering some more unsanctioned ports of the presently considered arcade hit Pac-Man.
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